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Game Update 58

Game Update 58
Research & Development: Archives

In Game Update 58 we have added the ability tArchive your Plans. There is a new tab in UI of Research & Development stations entitled, "Archives." Choosing a plan and selecting Archive will now move this plan tthat tab for safe keeping. Tmove a plan from the Archive back tthe Assembly tab, simply move tthe Archive tab and select the plan you wish tmove, then click Un-Archive.

Power Set “Mid-Range” improvements: Munitions, Rage

With Game Update 58, we are continuing with the release of improvements tpowers in game by adding a “mid-range” damage option. This update includes changes tthe Munitions and Rage Power sets. A full list of improvements and updates are included in the full public notes.

Mister Mxyzptlk is back!

Mister Mxyzptlk is back this year ttaunt Metropolis with his riches! Look for “Mxyleprechauns!” in your Mission Journal, and speak tMister Mxyzptlk in your HQ.

  • New Feats
    • Shamrock & Roll
    • Luck o’ the 5th Dimension

For 2016, Mister Mxyzptlk has new Base and style items, and the new Shamrock Aura has a chance tdrop in the Vault during the event! Start now before your luck runs out!

Combat

  • Fixed an issue with projectile aiming, which resulted in shots appearing tfire sideways.

Episodes

  • Episode 21
    • The First Piece Duo
      • Adjusted one of the locations Mercenaries inhabit in the Museum ttry and prevent an issue where one of the Mercenaries would sometimes spawn outside the world, preventing Hawkman from appearing.
    • Prison Break
      • The Atom will move his mouth while talking in the camera when mercenaries swarm in.
  • Episode 22
    • Updated a string tcorrectly say Episode 22 Required.

Legends PvE

  • Updated final bosses tdrop a Mark of Prestige, rather than a direct grant. This was done tavoid direct grants being affected by diminishing returns.
  • Courthouse
    • Fixed issue with first twbosses not granting Marks of Legend
  • Fixed older Legends PVE Instances allowing players under level 10.

Powers

  • Munitions
    • Increased the instant and Power Interaction damage caused by:
      • Flak Cannon
      • Laser Net Launcher
      • Multi-Net Launcher
      • Particle Gun
      • Railguns
      • Smoke Grenade Launcher
      • 'Splosion
      • Chain Gun
      • Shrapnel Grenade Launcher
      • Rocket Launcher
      • Rocket Jump
      • Pump Action Shotgun
      • Five-Barrel Mini-Gun
    • Bullet Frenzy Advanced Mechanic
      • The damage caused by the Bullet Frenzy advanced mechanic increases based on how close you are tyour target. You cause the most damage at short range which is inside of 7m, medium damage between 7 and 13m and the least damage at long range which is beyond 13m.
      • Bullet Frenzy nlonger silently fails if you accidentally use an ability toearly (this could happen with certain rotations if you were fast). Instead, all Bullet Frenzy abilities now have a standard cooldown of 3.5 seconds. When Bullet Frenzy becomes active, any ability that can take advantage of Bullet Frenzy may be used.
      • While in Combat Bullet Frenzy becomes active after 1.5 seconds instead of four seconds.
      • Increased the duration of Bullet Frenzy slightly, allowing a brief moment trecover before the effect fades.
      • Removed any damage restrictions allowing full Advanced Mechanic damage in the Control role.
  • Rage
    • Increased the instant and Power Interaction damage caused by the following abilities when used from the tray:
      • Eviscerating Chain
      • Outrage
      • Rage Blast
      • Without Mercy
      • Dreadful Blast
      • Frenzy
      • Ragebringer
      • Revenge
    • Removed any damage restrictions tallow full Advanced Mechanic damage tbe performed while in the Tank role.
    • Increased the duration of the Savage state tthree seconds tallow a chance trecover from interruption.
    • Plasma Retch now causes additional damage over time when applied while in a Savage state. This additional damage over time effect does not stack with Galling Eruption.
    • Dreadful Blast now causes increased damage, with the most damage caused being caused within 13m of a target.
    • Melee Rage Combos now share the same damage potential as other short rage Advanced Mechanics.

PvP

  • Rage, Light, Munitions, and Celestial Advanced Mechanics will nlonger work in PvP while in a non-DPS role.

Research and Development

  • Catalyst Type VII nlonger requires a combat rating of 100 tpurchase it from a vendor.

Teleporters : Safehouses

  • New players can nlonger use the safehouse teleporters until after they have completed the first mission. This is thelp combat the issue where someone accidentally goes tthe wrong safehouse and does not know how tget back. If you are grouped with someone you can still use the teleporter tgtthem.

UI

  • PC Only: Pressing 'ESC' while the connecting screen is up should nlonger attempt topen the HUD and close the game.

 

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